Lykbeard and Muffletom are proud dwarfish miners. As many others they work down there in the mines day by day. Work starts at 7 a.m. and ends at 6 p.m. Around 9 a.m. they usually sit on some wood and eath their breakfast. This day they discussed about the recent hammer games as they enjoyed their fine food. And as one can imagine, that discussion got quite loud. Suddenly Lykbeard looked seriously: "Did you hear that?"
"What?" askes Muffletom
Lykbeard: "I can swear I heared something."
Muffletom: "Nonsense, this is the exploration tunnel. There is nobody even close to us. You know that mining does not start before this is done."
Lykbeared: "I do not feel good today. We should finish early. And I think I will be sick for the rest of the week as well." And so they both stopped work and went home to their wives.
A Balrog can be sealed in his cavern by the Spell Earthquake or can be chased away by Purgatory. Balrogs have 30% chance of causing an attacking kingdom to flee. In 20% of cases there is a chance of transferring the Balrog to an attacker that takes land. That means you can capture him. When two Balrogs end up on the same kingdom due to the attacker already having a balrog and getting the defender's balrog, they will fight. When they fight, that causes a small earthquake. There is 50% chance 1 balrog survives, otherwise they both die.
If you use the spell Self Sacrifice on your kingdom when attacking somebody with a Balrog, as long as a decent portion of your forces are fighters, your troops won't flee, but the Balrog kills more of your fighters. About 10-20% of your troops (don't know exact numbers) must be fighters for this to work.