Effects

Current Status

Spell names, study levels and descriptions were amalgamated from the text in the shadowmere.de help files and the Compendium. The wordings were updated to make the explanations more accurate. Mana usage is a work in progress. Low = effectiveness almost guaranteed with any amount of mana, Medium = spell either inherently needs decent mana or many Kingdoms will carry the appropriate defence, High = spell inherently needs lots of mana and/or most Kingdoms carry appropriate defence, Proportional = depends on what you are doing, Precise = what you put in is directly tied to the result (i.e. Dispel, etc.) Please help! Dive right in and update the files if you are inclined to.

Effects

Effects are exactly like spells, but with one big difference: they cannot be removed in any way. They cannot be dispelled, and not even the Special manasap of the Dark Elves can remove them. Examples of effects are Guardian Spirits and Ancient Disease.


Testserver only:

Study Spell Description Mana Use
Chaos & Death Rabid Rodents Raging bunnies! Like the normal rodents. They are a combo of Rodents and Plague There is a chance of a plague breaking out. They have problems to survive in winter. Low
Chaos & Death Rabid Animals A stronger version of Animals. Combo of Animals and Plague. There is a chance of a plague breaking out. Low
Chaos & Death Rabid Beasts A stronger version of Beasts. The Beasts kill about 12.5% of troops per turn when there is enough mana in the spell. Combo of Beasts and Plague. There is a chance of a plague breaking out. High
2500% Death Ghouls Ghouls support your troops in battle. From time to time they attack your population. Your killed folk will return as ghouls as well. Healing will free their souls. Low
Infection Ancient Disease Sometimes Rangers bring an Ancient Disease home from their explorations in the unknown. Scholars will find a cure.
3000% Death Skeletons Skeletons are fallen troops, who came back to aid you in battle. Medium

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