Roleplay Info
"The green lord led his army through our lands murdering our children and molesting our livestock. I remember the sounds of mallet breaking bone." - Tale of the March of Wubbins Da Gubbins
Maniacal cut-throats lurking in the shadows, these cowardly creatures strike without pity or regret. Unbridled by any notion of honour goblins swarm in large filthy numbers leaving behind their wretched sickness for any survivors. Though effective on the field of battle their cowardice often drives them to seek other means of massacring an enemy making them very effective assassins. They are a vengeful race, though who or what they are avenging is unknown. They rarely show mercy on an opponent and have been known to eat their enemies children.
Strengths
Decent Fighters, Archers, and Assassins. Decent Weapons and good assassination potential. Lowered consumption, combined with some Cannibalism and low Mutiny and the ability to hire most troops cheap.
Weaknesses
Poor Thieves and Mages, and below average food production and low Mana generation.
Special Ability
'''FEAR''' - when Goblins raid or military attack enemy morale will get reduced 17-18% per tests. Troop Cost - Goblins hire military at 175 gold per unit. Scholars and Laborers are hired at the usual 250 gold.
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The Numbers
Troop Percentages
Food Modifiers
| Type |
Modifier |
Description |
| Food Consumed |
0.65 |
For every 1 unit of population or military, 0.65 food is consumed. |
| Food Produced |
0.85 |
For every 5 farm parts, 850 food is produced |
| Population |
0.25 |
Population will grow by 25% per turn if housing is available. |
| Cannibalism |
20 |
More information on Cannibalism |
Equipment/Construction
Misc.
| Type |
Modifier |
Description |
| Assassinate |
2.5 |
Assassins are 250% as effective as normal assassins when trying to assassinate others. |
| Loot |
0.95 |
Thieves are 95% as effective as normal thieves when trying to steal from others. |
| Mana |
0.35 |
Population will produce mana at the same rate as a normal population 35% of its size. |
| Morale |
0.65 |
Morale changes at a rate 65% that of the normal rate. |
| Mutiny |
2.5 |
Read more about Mutiny. |
| Search |
0.85 |
Rangers are 85% as effective as normal rangers when exploring for land or food. |
| Spy |
1.2 |
Spies are 120% as effective as normal spies. |
| General Study |
0.7 |
Study of non-magic areas and general magic skill proceeds at 70% of the normal study rate. |
| Spell Study |
0.6 |
Study in realms of magic proceeds at 60% of the normal spell study rate. |
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Strategies
Sample First 200 Turns
| Turn |
Action |
| Before Moving |
sell 20 war machines, destroy 35 granaries, 5 armories |
| Turn 1 |
build 1 market |
| Turn 2 |
cast 10 turn max mana aphro |
| Turns 3-11 |
build 1 market a turn for 9 turns |
| Turn 12 |
cast 10 turn max mana aphro |
| Turns 13-15 |
build 1 market for 3 turns |
| Turn 16 |
explore for land 1 turn |
| Turn 17 |
build 1 market |
| Turn 18 |
explore for land 1 turn |
| Turn 19 |
build 1 market |
| Turn 20 |
explore for land 1 turn |
| Turn 21 |
build 1 market (Gold Earned: 6973 for turn) |
| Turn 22 |
build 1 coliseum |
| Turn 23 |
explore for land 1 turn |
| Turn 24 |
build 1 coliseum |
| Turn 25 |
build 1 village |
| Turn 26 |
build 1 coliseum |
| Turn 27 |
build 1 village |
| Turn 28 |
build 1 coliseum |
| Turn 29 |
build 1 village |
| Turn 30 |
build 1 coliseum |
| Turn 31 |
build 1 coliseum (Gold Earned: 8277 for turn) |
| Turn 32 |
explore for land 1 turn |
| Turn 33-37 |
build 1 coliseum for 5 turns (Gold Earned: 10480 for last turn building) |
NOTE: 37 turns taken, Population 2,850 - Market places for 2,844 pop - Coliseums for 2,880 pop
| Turn |
Action |
| Turn 38 |
build 1 market |
| Turn 39 |
build 1 coliseum |
| Turn 40-43 |
build 1 village for 4 turns (3.3k pop, markets for 3.2k pop) |
| Turn 44 |
build 1 market (Gold Earned: 12093 for turn) |
| Turn 45 |
build 1 village (3.4k pop, cols for 3.4k pop) |
| Turn 46 |
build 1 coliseum |
| Turn 47 |
build 1 village (3.65k pop, markets for 3.6k pop) |
| Turn 48 |
build 1 market (Gold Earned: 13386 for turn) |
| Turn 49-50 |
build 1 village for 2 turns (4k pop, cols for 3.9k, markets for 4k) |
| Turn 51 |
build 1 coliseum (Gold Earned: 14840 for turn) |
| Turn 52 |
build 1 market (Gold Earned: 15004 for turn) |
| Turn 53 |
build 1 village |
| Before Moving |
hire 317 labs (able to build 2 villages, barracks, training fields a turn now) |
| Turn 54-55 |
build 2 villages (4.9k pop, markets for 4.4k, cols for 4.5k) |
| Turn 56 |
build 1 market |
| Turn 57 |
build 1 coliseum (Gold Earned: 17995) |
| Turn 58 |
build 1 market |
| Turn 59-60 |
build 2 villages (5.2k pop, markets for 5.37k, cols for 5.1k) (Gold Earned: 18047 for turn) |
| Turn 61 |
build 1 coliseum (Gold Earned: 19265 for turn) |
| Turn 62 |
build 2 villages (5.3k pop, markets for 5.37k) (Gold Earned: 19264 for turn) |
| Turn 63 |
build 1 market |
| Turn 64 |
explore for land 1 turn (get gold to hire labs) |
| Before Moving |
hire 417 labs (able to build 3 villages, barracks, training fields a turn now) |
| Turn 65 |
build 2 barracks and 1 village with 1 turn (out of barracks space with lab hire) |
| Turn 66 |
build 3 villages (5.8k pop, markets for 5.88k, cols for 5.78) (Gold Earned: 19872 for turn) |
| Turn 67 |
build 1 market |
| Turn 68 |
build 1 coliseum (Gold Earned: 21210 for turn) |
| Turn 69 |
build 3 villages (6.4k pop, markets for 6.4k, cols for 6.48k) (Gold Earned: 21209 for turn) |
| Turn 70 |
build 1 market |
| Turn 71 |
build 1 coliseum (Gold Earned: 23284 for turn) |
| Turn 72 |
explore for land 1 turn (get gold to hire labs) |
| Before Moving |
hire 416 labs (able to build 4 villages, barracks, training fields a turn now) |
| Turn 73 |
build 4 villages (7.4k pop, markets for 6.9k, cols for 7.2k) (Gold Earned: 21761 for turn) |
| Turn 74 |
build 1 market |
| Turn 75 |
build 1 coliseum |
| Turn 76 |
build 4 villages (7.8k pop, markets for 7.5k) (Gold Earned: 27191 for turn) |
| Turn 77 |
build 1 market |
| Turn 78 |
build 15 farms (was running food deficit) |
| Before Moving |
hire 417 labs (able to build 5 villages, barracks, training fields a turn now) |
| Turn 79 |
explore for land 1 turn (get gold to build) |
| Turn 80 |
build 5 villages (8.5k pop, markets for 8.1k, cols for 8k) (Gold Earned: 29012 for turn) |
| Turn 81 |
build 1 market |
| Turn 82 |
build 1 coliseum |
| Turn 83 |
build 5 villages (9.7k pop, markets for 8.7k, cols for 8.8k) (Gold Earned: 31251 for turn) |
| Turn 84 |
build 1 market |
| Turn 85 |
build 1 market |
| Turn 86 |
build 1 coliseum |
| Turn 87 |
build 1 coliseum |
| Before Moving |
hire 417 labs (able to build 6 villages, barracks, training fields a turn now) |
| Turn 88 |
build 2 villages and 4 barracks with 1 turn |
NOTE: 88 turns taken, 10.3k population, markets for 10k, cols for 10.58k, Gold Earned: 34003 for turn
| Turn |
Action |
| Before Moving |
Hire 500 rangers |
| Turn 88 |
build 6 villages |
| Turn 89 |
build 25 farms |
| Turn 90 |
build 6 villages (cols for 10.58k) (Gold Earned: 37714 for turn) |
| Turn 91-92 |
build 1 coliseum for 2 turns |
| Before Moving |
hire 500 rangers |
| Turn 93 |
build 6 villages (13k pop, cols for 12.5k) (Gold Earned: 39211 for turn) |
| Turn 94 |
build 1 coliseum |
| Before Moving |
hire 600 rangers |
| Turn 95 |
explore for land 1 turn (running out of land) |
| Turn 96 |
build 25 farms |
| Turn 97 |
build 4 villages and 2 barracks |
| Turn 98 |
explore for land 1 turn |
| Turn 99 |
build 1 coliseum (Gold Earned: 42680 for turn) |
| Before Moving |
hire 416 labs (able to build 7 villages, barracks, training fields a turn now) |
| Turn 100 |
build 7 villages |
| Turn 101 |
build 1 coliseum (Gold Earned: 45412 for turn) |
| Turn 102 |
explore for land 1 turn |
| Before Moving |
hire 417 labs (able to build 8 villages, barracks, training fields a turn now) |
| Turn 103 |
build 6 villages and 2 barracks |
| Turn 104 |
build 1 coliseum |
| Turn 105 |
build 8 villages |
| Turn 106 |
build 1 coliseum (Gold Earned: 49113 for turn) |
| Before Moving |
hire 100 rangers 417 labs (able to build 9 villages, barracks, training fields a turn now) |
| Turn 107-108 |
explore for land 2 turns |
| Turn 109 |
build 40 farms |
| Before Moving |
hire 416 labs (able to build 10 villages, barracks, training fields a turn now) |
| Turn 110 |
explore for land 1 turn |
| Turn 111 |
build 10 villages |
| Turn 112 |
build 1 coliseum (Gold Earned: 51719 for turn) |
| Before Moving |
hire 417 labs (can now build 2 markets per turn!) |
| Turn 113 |
build 7 villages and 4 barracks (out of barracks space and now have 2 full villages) |
| Turn 114 |
build 1 coliseum (Gold Earned: 54373 for turn) |
| Before Moving |
hire 700 rangers |
| Turn 115 |
explore for land 1 turn |
| Turn 116-122 |
build 2 markets for 7 turns (Gold Earned: 58795 for last turn) |
| Before Moving |
hire 417 labs and 300 rangers |
| Turn 123 |
explore for land 1 turn |
| Turn 124 |
build 12 barracks |
| Turn 125-129 |
build 2 markets for 5 turns (Gold Earned: 67275 for last turn) |
| Before Moving |
hire 2k rangers (have 5k total now) |
| Turn 130 |
explore for land 1 turn |
| Turn 131-133 |
build 2 markets for 3 turns (Gold Earned: 74488 for last turn) |
NOTE: 133 turns used, 20.7k population, markets for 20k, cols for 20.4k
| Turn |
Action |
| Before Moving |
Hire 1k rangers |
| Turn 134-135 |
explore for land 2 turns |
| Turn 136 |
build 55 farms |
| Before Moving |
hire 1.5k clerics (start training clerics now) |
| Turn 137 |
explore for land 1 turn |
| Turn 138 |
build 2 barracks and 10 training fields |
| Before Moving |
hire 500 clerics |
| Turn 139 |
build 12 villages |
| Turn 140-141 |
build 1 coliseum for 2 turns (Gold Earned: 78010 for turn) |
| Before Moving |
hire 1k clerics |
| Turn 142-147 |
build 2 markets for 8 turns (Gold Earned: 83358 for turn) |
| Before Moving |
hire 1k rangers 500 clerics |
| Turn 148 |
explore for land 1 turn |
| Turn 149 |
build 12 barracks |
| Before Moving |
hire 1k fighters, 650 archers and 900 assassins |
| Turn 150 |
build 2 markets |
| Before Moving |
hire 1k archers, 1k assassins |
| Turn 151-153 |
explore for land 3 turns |
| Turn 154 |
build 55 farms |
| Before Moving |
hire 1k fighters |
| Turn 155 |
explore for land 1 turn |
| Turn 156 |
build 12 villages |
| Turn 157 |
build 1 coliseum |
| Turn 158 |
explore for land 1 turn |
| Turn 159 |
build 2 villages and 10 barracks (Gold Earned: 90774 for turn) |
| Turn 160 |
build 2 villages and 10 training fields |
| Before Moving |
hire 2k clerics, 500 archers, 500 assassins |
| Turn 161 |
explore for land 1 turn |
| Turn 162 |
build 12 villages |
| Turn 163-164 |
build 1 coliseum for 2 turns (Gold Earned: 100982 for last turn) |
| Before Moving |
hire 500 fighters, 500 archers, 500 assassins |
| Turn 165 |
explore for land 1 turn |
| Turn 166 |
build 12 villages |
| Turn 167 |
build 1 coliseum (Gold Earned: 106296 for turn) |
| Turn 168-171 |
explore for land 4 turns |
| Turn 172 |
build 55 farms |
| Turn 173 |
explore for land 1 turn |
| Before Moving |
hire 2k clerics, 1k archers, 1k assassins |
| Turn 174 |
build 12 barracks |
| Before Moving |
hire 1k fighters |
| Turn 175 |
explore for land 1 turn |
| Turn 176 |
build 8 villages and 4 barracks |
| Turn 177 |
build 2 markets |
| Turn 178 |
build 1 coliseum (31.6k pop, markets for 30k, cols for 30.4k) (Gold Earned: 111909 for turn) |
| Before Moving |
hire 2k fighters |
| Turn 179 |
explore for land 1 turn |
| Turn 180 |
build 2 barracks 10 training fields (Gold Earned: 111929 for turn) |
| Before Moving |
hire 1k fighters |
| Turn 181 |
explore for land 1 turn |
| Turn 182-185 |
build 3 cathedrals for 4 turns (Cathedrals train your clerics) |
| Before Moving |
hire 2k clerics, sell 20 thieves on OM |
| Turn 186-188 |
explore for land 3 turns |
| Turn 189-192 |
build 3 cathedrals for 4 turns |
| Turn 193 |
build 6 barracks and 1 cathedral for 1 turn (1 full cathedral) |
| Before Moving |
hire 1k archers, 1k assassins |
| Turn 194-195 |
build 8 outposts 2 turns |
| Before Moving |
hire 1k fighters, 1k archers, 1k assassins. sell 1k fighters, 1k archers, 1k assassins |
| Turn 196-200 |
continue to search 1 turn, build outposts, hire/sell troops, buy food off OM |
NOTE: 200 turns used, 30k population, markets for 30k, cols for 30k
| Kingdom Points |
Housing |
Outpost/Guard Tower |
Guard Tower Patrol |
Troop Training |
| 30,298 points |
Housing for 40,000 troops and mage tower housing for an additional 0 mages. |
Outpost and Guard Tower fortification for 7,000 troops. |
Guard towers for 200 rangers to patrol from. |
Training capability for 20,000 troops, 10,000 clerics and 0 mages. |
| Kingdom |
Race |
Gold |
| Test Goblin |
goblins |
294,165 |
| TURNS USED |
TURNS LEFT |
TAX RATE |
| 203 |
1 |
23% |
| POPULATION |
MORALE |
FOOD |
| 28,600 |
117% |
5,443 |
| MANA |
LAND |
UN-USED LAND |
| 9,889 |
812 |
4 |
| VILLAGES |
FARMS |
GRANARIES |
BARRACKS |
| 180 |
320 |
5 |
80 |
| OUTPOSTS |
GUARD TOWERS |
SCHOOLS |
ARMORIES |
| 20 |
4 |
0 |
0 |
| VAULTS |
CATHEDRALS |
SMITHIES |
MARKET PLACES |
| 5 |
25 |
0 |
90 |
| TRAINING FIELDS |
COLISEUMS |
MAGE TOWERS |
CASTLES |
| 40 |
39 |
0 |
0 |
| SCHOLARS |
LABORERS |
WAR MACHINES |
WAR MACHINE RATING |
| 100 |
4,584 |
0 |
100% |
| LABORERS PER WARMACHINE |
WARMACHINES MANNED |
| 1.76 |
0 |
| WEAPONS |
WEAPONS RATING |
ARMOR |
ARMOR RATING |
| 0 |
100% |
0 |
100% |
| FIGHTERS |
FIGHTERS EXP |
RANGERS |
RANGERS EXP |
| 8,000 |
394% |
7,000 |
443% |
| CLERICS |
CLERICS EXP |
MAGES |
MAGES EXP |
| 10,000 |
277% |
300 |
100% |
| ARCHERS |
ARCHERS EXP |
THIEVES |
THIEVES EXP |
| 6,000 |
380% |
0 |
432% |
| ASSASSINS |
ASSASSINS EXP |
| 6,000 |
408% |
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