Goblins

Roleplay Info

"The green lord led his army through our lands murdering our children and molesting our livestock. I remember the sounds of mallet breaking bone." - Tale of the March of Wubbins Da Gubbins

Maniacal cut-throats lurking in the shadows, these cowardly creatures strike without pity or regret. Unbridled by any notion of honour goblins swarm in large filthy numbers leaving behind their wretched sickness for any survivors. Though effective on the field of battle their cowardice often drives them to seek other means of massacring an enemy making them very effective assassins. They are a vengeful race, though who or what they are avenging is unknown. They rarely show mercy on an opponent and have been known to eat their enemies children.

Strengths

Decent Fighters, Archers, and Assassins. Decent Weapons and good assassination potential. Lowered consumption, combined with some Cannibalism and low Mutiny and the ability to hire most troops cheap.

Weaknesses

Poor Thieves and Mages, and below average food production and low Mana generation.

Special Ability

'''FEAR''' - when Goblins raid or military attack enemy morale will get reduced 17-18% per tests. Troop Cost - Goblins hire military at 175 gold per unit. Scholars and Laborers are hired at the usual 250 gold.


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The Numbers

Troop Percentages

Troop Quality
Archers 275%
Assassins 275%
Clerics 150%
Fighters 245%
Mages 50%
Rangers 145%
Thieves 50%

Food Modifiers

Type Modifier Description
Food Consumed 0.65 For every 1 unit of population or military, 0.65 food is consumed.
Food Produced 0.85 For every 5 farm parts, 850 food is produced
Population 0.25 Population will grow by 25% per turn if housing is available.
Cannibalism 20 More information on Cannibalism

Equipment/Construction

Type Modifier Description
Build Rate 1.2 Laborers are 120% as effective as normal laborers when constructing Buildings.
Build Equipment Rate 1.15 Laborers are 115% as effective as normal laborers when constructing Weapons, Armor, and War Machines.
Armor Usage 1 Armor usage is normal.
Weapon Usage 1 Weapon usage is normal.
Armor Study 1.7 Armor study is above normal.
Weapon Study 3.9 Weapon study is above normal.
War Machines Production Quality 0.75 War Machines are produced at 75% of the studied quality. (i.e. 100% study means 75% war machines.)
Laborers per War Machine 1.6 Number of Laborers required to handle a War Machine is 160% of normal.

Misc.

Type Modifier Description
Assassinate 2.5 Assassins are 250% as effective as normal assassins when trying to assassinate others.
Loot 0.95 Thieves are 95% as effective as normal thieves when trying to steal from others.
Mana 0.35 Population will produce mana at the same rate as a normal population 35% of its size.
Morale 0.65 Morale changes at a rate 65% that of the normal rate.
Mutiny 2.5 Read more about Mutiny.
Search 0.85 Rangers are 85% as effective as normal rangers when exploring for land or food.
Spy 1.2 Spies are 120% as effective as normal spies.
General Study 0.7 Study of non-magic areas and general magic skill proceeds at 70% of the normal study rate.
Spell Study 0.6 Study in realms of magic proceeds at 60% of the normal spell study rate.

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Strategies

Sample First 200 Turns

Turn Action
Before Moving sell 20 war machines, destroy 35 granaries, 5 armories
Turn 1 build 1 market
Turn 2 cast 10 turn max mana aphro
Turns 3-11 build 1 market a turn for 9 turns
Turn 12 cast 10 turn max mana aphro
Turns 13-15 build 1 market for 3 turns
Turn 16 explore for land 1 turn
Turn 17 build 1 market
Turn 18 explore for land 1 turn
Turn 19 build 1 market
Turn 20 explore for land 1 turn
Turn 21 build 1 market (Gold Earned: 6973 for turn)
Turn 22 build 1 coliseum
Turn 23 explore for land 1 turn
Turn 24 build 1 coliseum
Turn 25 build 1 village
Turn 26 build 1 coliseum
Turn 27 build 1 village
Turn 28 build 1 coliseum
Turn 29 build 1 village
Turn 30 build 1 coliseum
Turn 31 build 1 coliseum (Gold Earned: 8277 for turn)
Turn 32 explore for land 1 turn
Turn 33-37 build 1 coliseum for 5 turns (Gold Earned: 10480 for last turn building)

NOTE: 37 turns taken, Population 2,850 - Market places for 2,844 pop - Coliseums for 2,880 pop

Turn Action
Turn 38 build 1 market
Turn 39 build 1 coliseum
Turn 40-43 build 1 village for 4 turns (3.3k pop, markets for 3.2k pop)
Turn 44 build 1 market (Gold Earned: 12093 for turn)
Turn 45 build 1 village (3.4k pop, cols for 3.4k pop)
Turn 46 build 1 coliseum
Turn 47 build 1 village (3.65k pop, markets for 3.6k pop)
Turn 48 build 1 market (Gold Earned: 13386 for turn)
Turn 49-50 build 1 village for 2 turns (4k pop, cols for 3.9k, markets for 4k)
Turn 51 build 1 coliseum (Gold Earned: 14840 for turn)
Turn 52 build 1 market (Gold Earned: 15004 for turn)
Turn 53 build 1 village
Before Moving hire 317 labs (able to build 2 villages, barracks, training fields a turn now)
Turn 54-55 build 2 villages (4.9k pop, markets for 4.4k, cols for 4.5k)
Turn 56 build 1 market
Turn 57 build 1 coliseum (Gold Earned: 17995)
Turn 58 build 1 market
Turn 59-60 build 2 villages (5.2k pop, markets for 5.37k, cols for 5.1k) (Gold Earned: 18047 for turn)
Turn 61 build 1 coliseum (Gold Earned: 19265 for turn)
Turn 62 build 2 villages (5.3k pop, markets for 5.37k) (Gold Earned: 19264 for turn)
Turn 63 build 1 market
Turn 64 explore for land 1 turn (get gold to hire labs)
Before Moving hire 417 labs (able to build 3 villages, barracks, training fields a turn now)
Turn 65 build 2 barracks and 1 village with 1 turn (out of barracks space with lab hire)
Turn 66 build 3 villages (5.8k pop, markets for 5.88k, cols for 5.78) (Gold Earned: 19872 for turn)
Turn 67 build 1 market
Turn 68 build 1 coliseum (Gold Earned: 21210 for turn)
Turn 69 build 3 villages (6.4k pop, markets for 6.4k, cols for 6.48k) (Gold Earned: 21209 for turn)
Turn 70 build 1 market
Turn 71 build 1 coliseum (Gold Earned: 23284 for turn)
Turn 72 explore for land 1 turn (get gold to hire labs)
Before Moving hire 416 labs (able to build 4 villages, barracks, training fields a turn now)
Turn 73 build 4 villages (7.4k pop, markets for 6.9k, cols for 7.2k) (Gold Earned: 21761 for turn)
Turn 74 build 1 market
Turn 75 build 1 coliseum
Turn 76 build 4 villages (7.8k pop, markets for 7.5k) (Gold Earned: 27191 for turn)
Turn 77 build 1 market
Turn 78 build 15 farms (was running food deficit)
Before Moving hire 417 labs (able to build 5 villages, barracks, training fields a turn now)
Turn 79 explore for land 1 turn (get gold to build)
Turn 80 build 5 villages (8.5k pop, markets for 8.1k, cols for 8k) (Gold Earned: 29012 for turn)
Turn 81 build 1 market
Turn 82 build 1 coliseum
Turn 83 build 5 villages (9.7k pop, markets for 8.7k, cols for 8.8k) (Gold Earned: 31251 for turn)
Turn 84 build 1 market
Turn 85 build 1 market
Turn 86 build 1 coliseum
Turn 87 build 1 coliseum
Before Moving hire 417 labs (able to build 6 villages, barracks, training fields a turn now)
Turn 88 build 2 villages and 4 barracks with 1 turn

NOTE: 88 turns taken, 10.3k population, markets for 10k, cols for 10.58k, Gold Earned: 34003 for turn

Turn Action
Before Moving Hire 500 rangers
Turn 88 build 6 villages
Turn 89 build 25 farms
Turn 90 build 6 villages (cols for 10.58k) (Gold Earned: 37714 for turn)
Turn 91-92 build 1 coliseum for 2 turns
Before Moving hire 500 rangers
Turn 93 build 6 villages (13k pop, cols for 12.5k) (Gold Earned: 39211 for turn)
Turn 94 build 1 coliseum
Before Moving hire 600 rangers
Turn 95 explore for land 1 turn (running out of land)
Turn 96 build 25 farms
Turn 97 build 4 villages and 2 barracks
Turn 98 explore for land 1 turn
Turn 99 build 1 coliseum (Gold Earned: 42680 for turn)
Before Moving hire 416 labs (able to build 7 villages, barracks, training fields a turn now)
Turn 100 build 7 villages
Turn 101 build 1 coliseum (Gold Earned: 45412 for turn)
Turn 102 explore for land 1 turn
Before Moving hire 417 labs (able to build 8 villages, barracks, training fields a turn now)
Turn 103 build 6 villages and 2 barracks
Turn 104 build 1 coliseum
Turn 105 build 8 villages
Turn 106 build 1 coliseum (Gold Earned: 49113 for turn)
Before Moving hire 100 rangers 417 labs (able to build 9 villages, barracks, training fields a turn now)
Turn 107-108 explore for land 2 turns
Turn 109 build 40 farms
Before Moving hire 416 labs (able to build 10 villages, barracks, training fields a turn now)
Turn 110 explore for land 1 turn
Turn 111 build 10 villages
Turn 112 build 1 coliseum (Gold Earned: 51719 for turn)
Before Moving hire 417 labs (can now build 2 markets per turn!)
Turn 113 build 7 villages and 4 barracks (out of barracks space and now have 2 full villages)
Turn 114 build 1 coliseum (Gold Earned: 54373 for turn)
Before Moving hire 700 rangers
Turn 115 explore for land 1 turn
Turn 116-122 build 2 markets for 7 turns (Gold Earned: 58795 for last turn)
Before Moving hire 417 labs and 300 rangers
Turn 123 explore for land 1 turn
Turn 124 build 12 barracks
Turn 125-129 build 2 markets for 5 turns (Gold Earned: 67275 for last turn)
Before Moving hire 2k rangers (have 5k total now)
Turn 130 explore for land 1 turn
Turn 131-133 build 2 markets for 3 turns (Gold Earned: 74488 for last turn)

NOTE: 133 turns used, 20.7k population, markets for 20k, cols for 20.4k

Turn Action
Before Moving Hire 1k rangers
Turn 134-135 explore for land 2 turns
Turn 136 build 55 farms
Before Moving hire 1.5k clerics (start training clerics now)
Turn 137 explore for land 1 turn
Turn 138 build 2 barracks and 10 training fields
Before Moving hire 500 clerics
Turn 139 build 12 villages
Turn 140-141 build 1 coliseum for 2 turns (Gold Earned: 78010 for turn)
Before Moving hire 1k clerics
Turn 142-147 build 2 markets for 8 turns (Gold Earned: 83358 for turn)
Before Moving hire 1k rangers 500 clerics
Turn 148 explore for land 1 turn
Turn 149 build 12 barracks
Before Moving hire 1k fighters, 650 archers and 900 assassins
Turn 150 build 2 markets
Before Moving hire 1k archers, 1k assassins
Turn 151-153 explore for land 3 turns
Turn 154 build 55 farms
Before Moving hire 1k fighters
Turn 155 explore for land 1 turn
Turn 156 build 12 villages
Turn 157 build 1 coliseum
Turn 158 explore for land 1 turn
Turn 159 build 2 villages and 10 barracks (Gold Earned: 90774 for turn)
Turn 160 build 2 villages and 10 training fields
Before Moving hire 2k clerics, 500 archers, 500 assassins
Turn 161 explore for land 1 turn
Turn 162 build 12 villages
Turn 163-164 build 1 coliseum for 2 turns (Gold Earned: 100982 for last turn)
Before Moving hire 500 fighters, 500 archers, 500 assassins
Turn 165 explore for land 1 turn
Turn 166 build 12 villages
Turn 167 build 1 coliseum (Gold Earned: 106296 for turn)
Turn 168-171 explore for land 4 turns
Turn 172 build 55 farms
Turn 173 explore for land 1 turn
Before Moving hire 2k clerics, 1k archers, 1k assassins
Turn 174 build 12 barracks
Before Moving hire 1k fighters
Turn 175 explore for land 1 turn
Turn 176 build 8 villages and 4 barracks
Turn 177 build 2 markets
Turn 178 build 1 coliseum (31.6k pop, markets for 30k, cols for 30.4k) (Gold Earned: 111909 for turn)
Before Moving hire 2k fighters
Turn 179 explore for land 1 turn
Turn 180 build 2 barracks 10 training fields (Gold Earned: 111929 for turn)
Before Moving hire 1k fighters
Turn 181 explore for land 1 turn
Turn 182-185 build 3 cathedrals for 4 turns (Cathedrals train your clerics)
Before Moving hire 2k clerics, sell 20 thieves on OM
Turn 186-188 explore for land 3 turns
Turn 189-192 build 3 cathedrals for 4 turns
Turn 193 build 6 barracks and 1 cathedral for 1 turn (1 full cathedral)
Before Moving hire 1k archers, 1k assassins
Turn 194-195 build 8 outposts 2 turns
Before Moving hire 1k fighters, 1k archers, 1k assassins. sell 1k fighters, 1k archers, 1k assassins
Turn 196-200 continue to search 1 turn, build outposts, hire/sell troops, buy food off OM

NOTE: 200 turns used, 30k population, markets for 30k, cols for 30k

Kingdom Points Housing Outpost/Guard Tower Guard Tower Patrol Troop Training
30,298 points Housing for 40,000 troops and mage tower housing for an additional 0 mages. Outpost and Guard Tower fortification for 7,000 troops. Guard towers for 200 rangers to patrol from. Training capability for 20,000 troops, 10,000 clerics and 0 mages.
Kingdom Race Gold
Test Goblin goblins 294,165
TURNS USED TURNS LEFT TAX RATE
203 1 23%
POPULATION MORALE FOOD
28,600 117% 5,443
MANA LAND UN-USED LAND
9,889 812 4
WINS LOSSES
0 0
VILLAGES FARMS GRANARIES BARRACKS
180 320 5 80
OUTPOSTS GUARD TOWERS SCHOOLS ARMORIES
20 4 0 0
VAULTS CATHEDRALS SMITHIES MARKET PLACES
5 25 0 90
TRAINING FIELDS COLISEUMS MAGE TOWERS CASTLES
40 39 0 0
SCHOLARS LABORERS WAR MACHINES WAR MACHINE RATING
100 4,584 0 100%
LABORERS PER WARMACHINE WARMACHINES MANNED
1.76 0
WEAPONS WEAPONS RATING ARMOR ARMOR RATING
0 100% 0 100%
FIGHTERS FIGHTERS EXP RANGERS RANGERS EXP
8,000 394% 7,000 443%
CLERICS CLERICS EXP MAGES MAGES EXP
10,000 277% 300 100%
ARCHERS ARCHERS EXP THIEVES THIEVES EXP
6,000 380% 0 432%
ASSASSINS ASSASSINS EXP
6,000 408%

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