The following numbers are the damage/absorption of each troop type in military combat. These numbers allow seeing which kind of troops is better at what. Note that the numbers are for 100% troops (so in military a 200% figher is 2/2 ,a 370% figher is 3.7/3.7, a 400% assassin is 8/0.2, a 350% thief is 2.8/2.8 and so on).
In the case of raids and bombards the damage/absorption modifiers for each troop type are not the same as in military attacks, as is apparent from the above troops prescriptions. Some do not even participate in them. In raids fighters, rangers and thieves participate both when you raid or are raided by enemies; archers and assassins add very little dam/abs in a raid. In bombards archers, clerics and warmachines take place in combat when you bombard or are bombarded, while fighters offer some part of their offensive power and a meagre part of their defensive power only when you defend against a bombard. Below are the exact numbers of damage/absorption for troops in bombard and raids. Troops not mentioned do not participate in combat.
In covert defense rangers, assassins and thieves always help defend, though each one in a different degree according to the type of covert operation they defend against. To be more specific:
Assassins are the main defense against assassinations. Rangers defend like 1/4 of an assassin. This means 4 rangers are the same as one assassin of the same % when defending against assassinations. Thieves defend half as well as an assassin. This means 2 thieves are equal with one assassin in 'sination defense.
Thieves are the main defense against assassinations. Rangers defend like 1/4 of an thief against looting. This means 4 rangers are the same as one thief of the same % against looting. Assassins defend half as well as a thief in looting. This means 2 assassins are equal with one thief in looting defense.
Assassins and thieves defend equally against spying. Rangers defend like 1/2 assassin or thief of the same %. When spying a target kingdom, assassins are spying better than thieves. To be more specific, an assassin equals 2 thieves in spying.
As for Mages, they add their % to your other troops, so they dont directly participate in combat. They add their full strength in military, raids and bombards, and half their power when attacking via covert operations.
Back to Military Units
Updated version written by Doom. Article taken from Shadowmere Compendium