Ogres

Roleplay Info

Ogres are huge warlike behemoths, capable of crushing a grown man with hardly any effort. Strong beyond even what their size hints at, ogres live almost entirely to conquer and destroy. No one is sure if ogres are capable of magic. If they are, they rarely make use of it. Ogres like to display strength and brutality by crushing enemies with their bare hands. They rarely leave the bodies of their slain enemies behind, as they tend to use them for war rituals and for food.

Strengths

Superior Fighters, low Mutiny, good food production and excellent building skills. Ogres are Cannibalistic and use the very powerful special Bloodlust.

Weaknesses

Terrible Clerics, Archers, Mages, Thieves and Assassins, pathetic Mana generation, terrible at all covert operations, extremely high consumption and very low intelligence.

Special Ability

Bloodlust - All ogre troops are infused with Herculean strength, making them do far greater amounts of damage in battle (double damage). Using Bloodlust more than once will not increase the damage done but will make it more difficult for enemy Dark Elves to Dark Power your Bloodlust.


Back to Races

The Numbers


Troop Percentages

Troop Quality
Archers 5%
Assassins 10%
Clerics 10%
Fighters 600%
Mages 5%
Rangers 200%
Thieves 10%

Food Modifiers

Type Modifier Description
Food Consumed 1.5 For every 1 unit of population or military, 1.5 food is consumed.
Food Produced 1.5 For every 5 farm parts, 1500 food is produced
Population 0.15 Population will grow by 15% per turn if housing is available.
Cannibalism 10 More information on Cannibalism

Equipment/Construction

Type Modifier Description
Build Rate 2.75 Laborers are 275% as effective as normal laborers when constructing Buildings.
Build Equipment Rate 0.6 Laborers are 60% as effective as normal laborers when constructing Weapons, Armor, and War Machines.
Armor Usage 1 Armor usage is normal.
Weapon Usage 1 Weapon usage is normal.
Armor Study 0.2 Armor study is below normal.
Weapon Study 0.1 Weapon study is below normal.
War Machines Production Quality 0.4 War Machines are produced at 40% of the studied quality. (i.e. 100% study means 40% war machines.)
Laborers per War Machine 1 Number of Laborers required to handle a War Machine is normal.

Misc.

Type Modifier Description
Assassinate 0.3 Assassins are 30% as effective as normal assassins when trying to assassinate others.
Loot 0.01 Thieves are 1% as effective as normal thieves when trying to steal from others.
Mana 0.01 Population will produce mana at the same rate as a normal population 1% of its size.
Morale 0.2 Morale changes at a rate 20% that of the normal rate.
Mutiny 3.5 Read more about Mutiny.
Search 1 Rangers are normal when exploring for land or food.
Spy 0.1 Spies are 10% as effective as normal spies.
General Study 0.5 Study of non-magic areas and general magic skill proceeds at 50% of the normal study rate.
Spell Study 0.3 Study in realms of magic proceeds at 30% of the normal spell study rate.

back to Races

Links