Outposts

Note

When you build 1 of something, you only build a part of a building; each part takes 1 land. Having 1 part of a 10-part building is less than half as effective as 2 parts of a 10-part building. The closer to the completion of a building, the more efficient it becomes. For example, 10 of 10 Training Fields is 100% effective while 9 of 10 Training Fields is only 81% effective.

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General Effects

An Outpost serves as an early warning of enemy attacks, allowing your Military Units to be prepared for the enemy thus boosting their defensive power. A complete outpost requires 2 parts and protects 600 units (increases their damage and absorbtion by 40%). The Weapons, Armor and War Machines also receive the bonus.


The Numbers

Outposts increase troops by a factor of 1.65x current combat power. Also note that if you have 1 mage per troop, you will need half as many outposts as these troops get the bonus their counterpart troops use.




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