Retaliation System Explanations

Retaliation System

Retaliation is a part of Shadowmere gameplay that new players always find difficult to catch up with. For this reason, this section will expalin in detail the mechanisms of retaliations. For starters, we usually call retaliations retals (or tals for short) and the act of taking your retals on someone as retalling.

  • When a kingdom attacks another, it fills abuse slots equal to the number of attacks and also gives the defending kingdom retals - meaning the ability to retaliate (attack without mutiny and with any attack types he likes) - equal to that number, against the attacker. A kingdom cannot be attacked more than 10 times within 24 hours, and after 24 hours the attacks on a kingdom are "cleared" and so do the abuse slots those attacks were filling. The rule of not being able to attack a kingdom (kd for short) more than 10 times per day can only be overlaped when a kingdom takes retals, in which case it can take the retals no matter if the target is abused or not.
  • Generally, there is another rule for attacks on a kingdom: a kd cannot be attacked more than 5 times with the same attack type per day; for example a kd can be raided only upto 5 times, can be bombared only upto 5 times, can be milled (attacked with military attack) only upto 5 times and so on. The only way to overrule this is if the attacker is taking retals so could, for example, do 7 mils (attacks with military attack).
  • Elysian Fields and Dan Retaliation works a bit diferent compared to all other Universe

This universe are basically like any other universe with one exception. The retaliation rules are different. A kingdom can only retal an other kingdom, if the other kingdom is within the score range from 1/2 to double a kingdom's score. The kingdom with the retals will suffer from mutiny as well. If the attacker has lower mutiny than the kingdom with retals, the mutiny mod of the attacker will be taken. That means that a sprite can retal on a werewolf or vampire without mutiny. A human who retals an ogre would get the ogre mod. An ogre retaling a human would have the ogre mod.


We will explain the retaliation system with some more specific examples as it is difficult to present and analyse it further without some.

Examples of retals

  • Example A.

kd A is unabused. kd B decides to attack kd A. He can use any ways he wants to prep (prepare) his target. But he cannot use more than 5 times a certain attack type (i.e. spells, bombard, raid, looting , assassination). He decides to raid 5 times (he cant raid more than 5) and cast an offensive spell. Then he mils 4 times. He cannot attack more than 4 times because he already filled 6 abuse slots with 5 raids and 1 spell. Now the kd A is fully abused (has 10 abuse slots filled, meaning he has been attacked at least 10 times). kd A now owes 10 retals to kd B, and can attack back to kd B upto 10 times within 24h from the time of each attack he suffered. In retaling a kd doesnt need to be in score range to take his retals. And when retalling there is no restriction to what kind of attacks a kd player can retal with, meaning he can use 10 spells, 10 raids or 10 mils if he wishes so because he is retalling. So kd A hits kd B back before 24h pass with 3 assassiantions, 1 bombard and 6 mils.


  • Example B.

Lets see example A and take it a bit further. kd A retalled on kd B. Now, when 24h have passed from the attacks kd B inflicted on kd A, the abuse slots of kd A are "cleaned". kd B has 10 abuse slots on him filled by kd A. Thus, he can retal on kd A because of these 10 attacks within 24h from when kd A attacked him. He can now use any kinds of attacks he wishes on kd A, since now his attacks are gonna be retals on kd A. He decides to go all 10 mils after he buffs himself up from some OM fighters/mages. This is what we call retals on retals.

After that, the whole procedure of example B can be repeated by kd A when the abuse slots of kd B are empty and so on.


  • Example C.

kd A is unabused. kd B attacks 10 times on kd A. kd B is unabused too. Kd A can ask an ally (kd C) to prep kd B before he takes his retals. kd C assassinates 5 times kd B (restricted by the cap of 5 since his attacks are not retals), casts 3 offensive spells and bombards 2 times. Then kd A attacks with 10 mils against kd B, with lots of greater chances to take land from him since he has been prepped with 10 attacks from kd C. This is called a stack. Now kd B has 10 retals against kd C, and when the abuse slots of kd A are "cleared" he can take 10 on kd A as well.

On the above example, kd A could have done some more prepping before going in with mils, e.g. bombard 3 and mil 7. Also kd C could have attacked with some mils as well, e.g. 4 assassinations, 2 spells and 4 mils. But usually when 2 people stack another, the one that makes the prep doesnt mil and the other takes his retals in all mils.


  • Example D.

Now it gets a bit more complicated. kd A is unabused. kd B attacks 10 times on kd A. kd B is not unabused; 4 of his slots are filled. Kd A can ask an ally (kd C) to prep kd B before he takes his retals. kd C can attack kd B only 6 times. He casts 5 spells on kd B and bombards one time. Then kd A can take his 10 retals on kd B. Now kd B has 6 retals against kd C, and when the abuse slots of kd A open he can take 10 on kd A as well.


  • Example E.

Variation of the previous example (example D) is the following. kd A is not unabused; 3 of his slots are filled with 1 raid and 2 mils. kd B attacks 7 times on kd A; he cant attack with more than 3 mils. kd B is unabused. Kd A can ask an ally (kd C) to prep kd B before he takes his retals. kd C attacks kd B 10 times. He casts 4 spells on kd B, raids once and bombards 5 times. Then kd A can take his 7 retals on kd B. Now kd B has 10 retals against kd C, and when the abuse slots of kd A are "cleared" he can take 7 on kd A as well. At the time that 24h have passed from the attacks of kd B on kd A, kd A maybe totally unabused; if that is so, then kd B can attack mutiny free on kd A the full 10 times, not just 7. If kd A has already more than 3 abuse slots filled by someone else, then kd B can attack only 7 times (the number of his retals). If for example kd A has 2 abuse slots filled from someone else, kd B can attack 8 times.


  • Example F.

Another variation. kd A is not unabused; 3 of his slots are filled with 2 raids and 1 mils. kd B attacks 7 times on kd A; he can't attack with more than 4 mils. kd B is not unabused; 7 of his slots are filled with 5 raids and 2 mils. Kd A arranges with an ally (kd C) to prep kd B before he takes his retals. kd C can attack kd B only 3 times. He cannot raid since kd B has already had 5 raids on him and kd C has no retals on kd B to be able to overrule the 5 attack kinds cap. He can prep with any other way he wants though. Then kd A can take his 7 retals on kd B. Now kd B has 3 retals against kd C and 7 tals on kd A.


  • Example G.

Now, lets suppose kd A, kd B and kd C are all unabused. kd A attacks kd B 10 times and kd C 7 times. kds B and C can both take their retals on kd A no matter if it is abused or no. Kd B attacks first and fils all 10 slots of kd A; then kd C checks on his kd and sees that he is attacked. He then takes his 7 tals as well.


  • Example H.

Variation of the previous example (example G). kd A, kd B and kd C are all unabused. kd A attacks kd B 10 times and kd C 7 times. If kd B or C has an ally (kd D) he can ask him to prep A. Lets say kd C does. kd D preps kd A 10 times, and then kd C takes 7 mils. Later kd B checks on his kd and sees that he is attacked. He then takes his 10 tals as well.


  • Example I.

A variation of example H. kd A, kd B and kd C are all unabused. kd A attacks kd B 10 times and kd C 7 times. Someone attacks kd A 6 times before kd B and C check their kds in the game. If kd B or C has an ally (kd D) he can ask him to prep A. Lets say kd C does. kd D preps kd A 4 times (only 4 since 6 of the abuse slots are filled), and then kd C takes 7 mils. Later kd B checks on his kd and sees that he is attacked. He then takes his 10 tals on kd A as well.




This guide is written to help new players get the picture for retaliation system. With some playtest you will surely be able to comprehend it completely. Whenever someone doesn't understand something its best to ask in GM; sure, there will be idiots that will taunt a noob (they are everywhere, not just in Shadowmere, lol) but there are many ok persons that will help you.

For any observations-comments-corrections-additions you may have on this guide contact me ingame or e-mail me at shadowmeredoom@yahoo.com





Written by Doom. Article taken from Shadowmere Compendium


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