Weapons

Weapons increase attack strength for all troops but Mages.


  • Each manned 100% Weapon adds 1 damage to the overall damage of your army.

For example, one 100% Fighter with one 100% Weapon will act as a 2/1 unit instead of a 1/1 unit.

1 100% Fighter with one 1000% Weapon will act as a 10/1 unit instead of a 1/1 unit.

  • Note however a 1000% weapon with zero troops = zero damage. All troop types use weapons except mages, scholars, and laborers.
  • Also, every race has their own usage mods for using weapons and armor. For example - one basic dwarf troop unit (fighter, cleric, archer, or etc) has a 125% weapon usage mod. So if you add a 1000% weapon to the mix you will end up with a 1250% weapon in damage instead of 1000%.

However if you are playing a leprechaun kingdom then their usage for weapons is only 50%. So then one troop unit would only use a 1000% weapon at a mere 500%. And so this is why leprechauns are scary with magic spells, and dwarves are scary with weapons and such.



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