normal

Normal in this game typically refers to a human kingdom, or a mod value of 1 or 100% in those cases where the human value is abnormal (e.g. in food production). There are usually many races above normal, and many below normal, for a particular mod.


Examples

  • 1. ALL human kingdoms hire their troops at 100%. But ogre kingdoms can hire their fighters at 600%. SIX times the value of a human fighter! Notice however I did not mention the other troops of ogres. The mages of ogres can only be hired at 5%. lol...

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  • 2. Three starting kingdoms that have NOT yet studied, but now desire to do so. Each kingdom hires 5,000 scholars and wish to study three turns on the following: economy (one turn), armor (one turn), and nature realm magic (one turn). Here is the GAIN results;
  • Humans: +62.5% on economy study, +62.5% on armor study, and +62.5% on nature realm magic.
  • Woodelves:+62.5% on economy, +35.62% on armor study, and +62.5% on nature realm magic.
  • Leprechauns: +50% on economy, +5% on armor study, and +93.75% on nature realm study.